http://javit.ppj.unp.ac.id/index.php/javit/issue/feedJurnal Vokasi Informatika2025-10-30T20:24:04+00:00Prof. Dr. Asrul Huda, S.Kom, M.Komjavit@ppj.unp.ac.idOpen Journal Systems<p style="text-align: justify;"><strong><img src="https://javit.ppj.unp.ac.id/index.php/javit/management/settings/context/blob:https://javit.ppj.unp.ac.id/b33860ce-23d6-4004-be15-8e6bf1e3d08d" />Jurnal Vokasi Informatika (JAVIT)</strong> dengan nomor <a href="https://portal.issn.org/resource/ISSN/2775-6807#" target="_blank" rel="noopener">e-ISSN<strong> : 2775-6807</strong></a> adalah Jurnal Pendidikan Vokasi di bidang Komputer atau Informatika. Pendidikan vokasi merupakan pendidikan yang dipersiapkan untuk tenaga kerja yang memiliki keahlian dan keterampilan, sehingga lebih siap untuk kerja. Saat ini, sangat banyak Perguruan Tinggi di Indonesia yang menyelenggarakan Pendidikan Vokasi, salah satunya dalam bidang Pendidikan Komputer atau Informatika. <br />Jurnal Vokasi Informatika (JAVIT) lahir sebagai wadah untuk mempublikasikan karya ilmiah Vokasi dibidang Informatika.<br />Jurnal Vokasi Informatika (JAVIT) dikelola dan diterbitkan oleh Fakultas Teknik Universitas Negeri Padang (UNP). Jurnal Vokasi Informatika (JAVIT) diterbitkan tiga kali setahun, periode <strong>Februari</strong>, <strong>Juni</strong> dan <strong>Oktober</strong>.</p>http://javit.ppj.unp.ac.id/index.php/javit/article/view/270Evaluation of Android-Based Mobile Application for Student Grade Management at SMKN 1 Payakumbuh2025-10-30T19:53:27+00:00Rince Tridianarincetridiana09@gmail.com<p>Teachers play an essential role in conducting learning assessments; however, manual grade recording remains a challenge due to high administrative workloads and time constraints. These limitations often lead to inaccuracies and delays in academic data processing. Therefore, this study aimed to evaluate the practicality and effectiveness of an Android-based grade management application designed to support teachers in administering student assessments more efficiently. The research was conducted at SMK Negeri 1 Payakumbuh involving two practitioners and twenty subject teachers as respondents. Practicality data were collected through a questionnaire consisting of three assessed aspects: ease of use, flexibility, and features and functionality. The results showed that the application achieved an average practicality score of 89.17% based on practitioners’ responses and 84.50% based on subject teachers’ responses, both of which fall into the “very practical” category. These findings indicate that the application is easy to operate, accessible, and supportive of mobile-based administrative tasks. Furthermore, effectiveness was tested by comparing post-test results between a control group (manual grade entry) and an experimental group (using the application). Statistical analysis using an independent samples t-test demonstrated a significant difference in performance (p = 0.000 < 0.05), with the experimental group achieving a higher average score of 77.8 compared to 65.5 in the control group. This confirms that the Android-based application improves accuracy and efficiency in grade processing. In conclusion, the developed grade management application is both practical and effective, and it has strong potential to assist teachers in simplifying assessment administration through a fast, accurate.</p>2025-10-30T00:00:00+00:00Copyright (c) 2025 Rince Tridianahttp://javit.ppj.unp.ac.id/index.php/javit/article/view/269Analysis of the Use of Android in Human-Computer Interaction Learning on the Learning Outcomes of Informatics Engineering Education Students2025-10-30T20:24:04+00:00Teguh Ikhsani Putrateguhikhsani298@gmail.com<p>This study investigates the influence of Android device utilization in Human–Computer Interaction (HCI) learning on student learning outcomes in the Informatics Engineering Education program at STKIP Al-Maksum. A quasi-experimental design was employed to compare an experimental group, which used Android-based activities such as interface prototyping with Android Studio and Figma, with a control group that relied on traditional lecture-based methods. Data were collected through pre-test and post-test assessments, questionnaires, observations, and interviews, and analyzed using descriptive statistics, independent t-test, linear regression, and thematic analysis. The findings indicate that the experimental group achieved an average improvement of 20.5 points (from 65.2 to 85.7), which was significantly higher than the 10.5-point increase observed in the control group (from 64.8 to 75.3). Independent t-test analysis confirmed a significant difference between groups (p < 0.001), while linear regression revealed that Android usage intensity predicted 45% of the variance in learning outcomes. Qualitative results further highlighted two key themes: interactive benefits (reported by 70% of participants) and technical challenges (30%). This study concludes that Android-based learning can significantly enhance HCI learning outcomes through interactive approaches, with technology training serving as an important supporting factor. However, technical challenges remain and should be addressed to ensure optimal implementation.</p>2025-10-30T00:00:00+00:00Copyright (c) 2025 Teguh Ikhsani Putra